64-bit A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 64-bit computer architecture. 32-bit A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 32-bit computer architecture. 16-bit A descriptor for hardware or software that arose during the fourth generation of video game consoles, targeting 16-bit computer architecture. 8K resolution An aspect ratio of digital display devices such as televisions and monitors, supporting up to 7680 × 4320 pixel (roughly 8 kilopixels wide) resolutions. 8-bit A descriptor for hardware or software that arose during the third generation of video game consoles, targeting 8-bit computer architecture. Such games are usually complicated, involving extensive diplomacy, technology trees, and win conditions. 4X A genre of strategic video games, short for "explore, expand, exploit, and exterminate". 4K resolution An aspect ratio of digital display devices such as televisions and monitors, supporting up to 3840 × 2160 pixel (roughly 4 kilopixels wide) resolutions. 3D graphics Graphic rendering technique featuring three-dimensional objects. Often includes games where some objects are still rendered as sprites. 2.5D graphicsĪlso isometric graphics.Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. 2D graphics Graphic rendering technique in a two-dimensional perspective, often using sprites. Can be extended to any player versus player grouping, such as '2v2' to mean two teams battling each other, with each team having two players, but requiring that all four players be in the same battle. 1v1 Abbreviation of 1 versus 1, which means two players battling against each other. 100% To collect all collectibles within a game, either indicated within games as a percentage counter or determined by player community consensus. 1-up An object that gives the player an extra life (or try) in games where the player has a limited number of chances to complete a game or level. To complete an arcade (or arcade-style) game without using any additional credits besides the one used to start the playthrough. From the corner, press Circle + Down, Square.0–9 1CC Abbreviation of one-credit completion or one-coin clear. From the corner, press X, Triangle ,Circle, Square. From the corner, press X, Circle, Square. The following combinations are very good for shooting goals:įrom an opposite goalie shot, press R1 +Circle, R1 + Circle, R1 + Square. Use the Right Analog-stick Down or Up instead of L1 + Square. When you reach the white line, you are in counter-attack alone against the goalie. Press Down and leave the shoot status bar at maximum to have a very dangerous lowest cross at first post. When you are side walking with the ball (R2 + direction, then release direction), you can go back with the ball and turn by holding the Left Analog-stick very lightly. Press R2 + your side direction, then release the direction while continuing to hold R2. First-passing by pressing R1 + Circle + direction of the ball (Note: Chip shot is more powerful). Press the Left Analog-stick twice in the direction that the ball is going (your back). Quickly press the Left Analog-stick towards the ball, then away to flick it overhead. There is a chip pass over head using three different commands: It works if your player's back is in the direction that you want to go. Ball over head and goįor this trick, it is important the ball/player positions be correct. Alternately, when an Ariel Ball is coming towards you (roughly knee-height) press the Left Analog-stick, either in the direction opposite the ball or twice in the direction where you bring the ball. When an Ariel Ball is coming towards you (roughly knee-height) quickly press the Right Analog-stick towards the ball, then away to flick it over the opponent's head from receiving it. The Ariel Flickspin is a trick that requires a bit of practice to get used to. Pressing the R3 Button will do a manual pass instead. Press Right Analog-stick Down then Right Analog-stick Up quickly to chip the ball over the oppositions head. Jay Jay Okocha-style Standing Chip n' Chase Pressing R3 will do a manual pass instead. To do a Zidane Spin (360 step over), rotate the Right Analog-stick in a full 360 degree turn. Change player statsĮnter one of the following codes to add or subtract 5 points to every players' stats on that team: Worse playersĮnter 2999 as a code when editing a player to decrease every players' stats by 5 points. Enter 1999 as a code when editing a player to increase every players' stats by 5 points.
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